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	<title>Silverware Games</title>
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	<link>http://www.silverwaregames.com</link>
	<description>Home of Jezz Cubed, 3d Jezzball.</description>
	<lastBuildDate>Tue, 15 Dec 2009 21:31:32 +0000</lastBuildDate>
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		<title>Desktop Bricks With Tweeting</title>
		<link>http://www.silverwaregames.com/?p=190</link>
		<comments>http://www.silverwaregames.com/?p=190#comments</comments>
		<pubDate>Tue, 15 Dec 2009 21:14:56 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=190</guid>
		<description><![CDATA[I took my desktop brick toy and added a new feature. Now you can share the stuff you build by automatically converting your structures into bits of text. For example, the following spells out HI: 2&#60;b3&#60;b0&#60;r0&#60;r0&#60;r0&#60;t2&#60;t4&#62;b3&#60;b0&#60;r0&#60;r0&#60;r0&#60;t2&#60;r2&#60;t4&#60;l4&#60;t3&#60;r3&#60;t3&#60;l3&#60;l3&#62;r3&#62;&#62;&#62;&#62;&#62;b0&#60;r0&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;b1&#60;b1&#62;&#62;&#62;&#62; You can grab the EXE and start tweeting your creations right now! Just press control+c to copy the selected [...]]]></description>
			<content:encoded><![CDATA[<p>I took my desktop brick toy and added a new feature. Now you can share the stuff you build by automatically converting your structures into bits of text. For example, the following spells out HI:</p>
<p><span id="latest_status"><span id="latest_text" style="color: #666666; display: inline;"><span class="status-text"><small>2&lt;b3&lt;b0&lt;r0&lt;r0&lt;r0&lt;t2&lt;t4&gt;b3&lt;b0&lt;r0&lt;r0&lt;r0&lt;t2&lt;r2&lt;t4&lt;l4&lt;t3&lt;r3&lt;t3&lt;l3&lt;l3&gt;r3&gt;&gt;&gt;&gt;&gt;b0&lt;r0&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;b1&lt;b1&gt;&gt;&gt;&gt;</small></span></span></span></p>
<p>You can grab the EXE and <a href="http://silverwaregames.com/DesktopBricks.05.exe">start tweeting your creations right now</a>! Just press control+c to copy the selected structure to the clip board and send it to your friends however you want. If you&#8217;ve copied some brick code to the clip board, press the middle mouse button to recreate the bricks on your desktop. You can delete stuff by mouse hovering and pressing the delete key. Also remember that the esc key closes the program.</p>
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		<title>Kid the World Saver Teaser</title>
		<link>http://www.silverwaregames.com/?p=161</link>
		<comments>http://www.silverwaregames.com/?p=161#comments</comments>
		<pubDate>Sat, 21 Mar 2009 23:53:08 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=161</guid>
		<description><![CDATA[Our team just finished the teaser for Kid the World Saver: If you&#8217;ll be at GDC look for us at the IGF pavilion.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Our team just finished the teaser for Kid the World Saver:</p>
<p style="text-align: center;"><object width="640" height="385" data="http://www.youtube.com/v/hBoAGmgIKOg&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hBoAGmgIKOg&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>If you&#8217;ll be at GDC look for us at the IGF pavilion.</p>
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		<title>IGF!</title>
		<link>http://www.silverwaregames.com/?p=147</link>
		<comments>http://www.silverwaregames.com/?p=147#comments</comments>
		<pubDate>Fri, 23 Jan 2009 23:31:59 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=147</guid>
		<description><![CDATA[Its such an honor to have made it into the student showcase with Kid the World Saver. There were some really cool and high quality things submitted this year and I was sweating bullets till the very end. Just from USC there was some fun stuff like Mike Rossmassler&#8217;s Flora, Andre Clark&#8217;s multi-screened Minor Battle, [...]]]></description>
			<content:encoded><![CDATA[<p>Its such an honor to have made it into the student showcase with Kid the World Saver. There were some really cool and high quality things submitted this year and I was sweating bullets till the very end.</p>
<p style="text-align: center;"><img class="aligncenter" title="IGF Student Showcase 2009" src="http://silverwaregames.com/image/IGF_winner_studshow.jpg" alt="" width="391" height="117" /></p>
<p>Just from USC there was some fun stuff like Mike Rossmassler&#8217;s Flora, Andre Clark&#8217;s multi-screened <a href="http://www.minorbattle.com/"><em>Minor Battle</em></a>, and <a href="http://www.spectregame.com"> </a>Jamie Antonisse&#8217;s <a href="http://www.spectregame.com"><em>Spectre</em></a> which offers some real innovations in interactive storytelling.</p>
<p>I&#8217;m still trying to process it all. I just hope we can have a strong showing at GDC.</p>
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		<title>Jezz Cubed &#8211; Now Free!</title>
		<link>http://www.silverwaregames.com/?p=141</link>
		<comments>http://www.silverwaregames.com/?p=141#comments</comments>
		<pubDate>Tue, 06 Jan 2009 05:39:47 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=141</guid>
		<description><![CDATA[I just finished uploading the free full version of Jezz Cubed to the games page. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>I just finished uploading the <a href="http://www.silverwaregames.com/JezzCubed_1.01-Full-SWG.exe">free full version of Jezz Cubed</a> to the <a href="http://www.silverwaregames.com/games">games page</a>.</p>
<p style="text-align: center;"><a title="Jezz Cubed" href="http://www.silverwaregames.com/JezzCubed_1.01-Full-SWG.exe"><img class="aligncenter" title="Jezz Cubed" src="http://www.silverwaregames.com/image/CubeLogo.png" alt="Jezz Cubed - 3D JezzBall" width="220" height="64" align="center" /></a></p>
<p>Enjoy!</p>
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		<title>Swarm &#8211; the Scalable Multithreaded Game Engine</title>
		<link>http://www.silverwaregames.com/?p=129</link>
		<comments>http://www.silverwaregames.com/?p=129#comments</comments>
		<pubDate>Fri, 19 Dec 2008 06:33:27 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=129</guid>
		<description><![CDATA[Over at the University of Rochester&#8217;s Synchronization group I did a bit of work on the multithreading in games issue. Michael Scott and team have been working on a Transactional Memory system called RSTM. The whole goal of TM is to try to make multithreading easy by giving coders easy to use deadlock free atomic [...]]]></description>
			<content:encoded><![CDATA[<p>Over at the <a href="http://www.cs.rochester.edu/research/synchronization/">University of Rochester&#8217;s Synchronization group</a> I did a bit of work on the multithreading in games issue. Michael Scott and team have been working on a Transactional Memory system called <a href="http://www.cs.rochester.edu/research/synchronization/rstm/">RSTM</a>. The whole goal of TM is to try to make multithreading easy by giving coders easy to use deadlock free atomic sections. The result of my work was <a href="https://urresearch.rochester.edu/handle/1802/6214">Swarm, the scalable multithreaded game engine</a>.</p>
<p style="text-align: center;"><img class="aligncenter" title="Swarm - Scalable Multithreade Game Engine" src="http://www.silverwaregames.com/image/partition.png" alt="Swarm - Scalable Multithreade Game Engine" width="500" height="345" /></p>
<p style="text-align: left;">The results offered by swarm also led to a conference paper that is <a href="http://www.cs.rochester.edu/u/scott/papers/2008_icpp_inevitability.pdf">accessable from Michael Scott&#8217;s website</a>.</p>
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		<title>Desktop Bricks &#8211; Prototype</title>
		<link>http://www.silverwaregames.com/?p=107</link>
		<comments>http://www.silverwaregames.com/?p=107#comments</comments>
		<pubDate>Thu, 11 Sep 2008 06:56:17 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=107</guid>
		<description><![CDATA[I&#8217;ve just completed a prototype of a digital version of Legos. There were a series of interesting design challenges associated with making the transition from physical toy to computer game, but the end result seemed to turn out ok. You can grab the game here. Left click to drag the bricks, and right click to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just completed a prototype of a digital version of Legos. There were a series of interesting design challenges associated with making the transition from physical toy to computer game, but the end result seemed to turn out ok.</p>
<p style="text-align: center;"><img class="aligncenter" title="Desktop Bricks" src="http://silverwaregames.com/image/DesktopBricks.png" alt="" width="680" height="186" /></p>
<p>You can grab the game <a href="http://silverwaregames.com/DesktopBricks.03_install.exe">here</a>. Left click to drag the bricks, and right click to detach them. Escape will clear them and end the program.</p>
<p>Of course the game could use a bit of polish, but I think it demonstrates the concept. If you are really interested in the design choices behind the demo, you can grab the writeup in pdf form <a href="http://silverwaregames.com/DesktopBricks-Writeup.pdf">here</a>.</p>
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		<title>You Say You Want a Revolution</title>
		<link>http://www.silverwaregames.com/?p=19</link>
		<comments>http://www.silverwaregames.com/?p=19#comments</comments>
		<pubDate>Sun, 20 Jul 2008 07:11:16 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=19</guid>
		<description><![CDATA[In case you&#8217;ve been missing out on the latest and greatest Civilization game, you should check out Civilization Revolution. It&#8217;s been out for a week and its a lot of fun. Keep in mind I&#8217;m a bit biased, having done some coding work on it, but still it may be the best creative work of [...]]]></description>
			<content:encoded><![CDATA[<p>In case you&#8217;ve been missing out on the latest and greatest Civilization game, you should check out <a title="Civilization Revolution" href="http://www.civilizationrevolution.com/">Civilization Revolution</a>. It&#8217;s been out for a week and its a lot of fun. Keep in mind I&#8217;m a bit biased, having done some coding work on it, but still it may be the best creative work of all time in this and any parallel universe.</p>
<p style="text-align: center;"><img class="alignnone aligncenter" src="http://www.silverwaregames.com/image/civ.jpg" alt="Civilization Revolution" /></p>
<p>In all seriousness, the game really does a nice job of moving all that civ goodness to consoles. Its still got that &#8220;just one more turn&#8221; feeling that makes the series so compelling. Keep in mind that the main man Sid Meier was at the helm, so you know its good.</p>
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		<title>That Unique Kenta Cho Style.</title>
		<link>http://www.silverwaregames.com/?p=15</link>
		<comments>http://www.silverwaregames.com/?p=15#comments</comments>
		<pubDate>Thu, 22 May 2008 03:54:55 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=15</guid>
		<description><![CDATA[Just played the latest title from Kenta Cho at ABA games. He focuses on shooters and is probably most famous for Tumiki Fighters, a side scroller inspired by toy blocks in which you can collect defeated enemy ships and attach them to your own. The game gained enough attention to earn a port to the [...]]]></description>
			<content:encoded><![CDATA[<p>Just played the latest title from <a href="http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html">Kenta Cho at ABA games</a>. He focuses on shooters and is probably most famous for <a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html">Tumiki Fighters</a>, a side scroller inspired by toy blocks in which you can collect defeated enemy ships and attach them to your own. The game gained enough attention to earn a port to the wii under the name &#8220;Blast Works.&#8221;</p>
<p>His newest game is called <a href="http://www.asahi-net.or.jp/~cs8k-cyu/xna/mm/index_e.html">Mazer Mayhem</a> and while the gameplay is different from his previous works, visually it still has that unique Kenta Cho style.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.silverwaregames.com/blog/wp-content/uploads/2008/05/mazer.png" alt="Mazer Mayhem Screen Shot" /></p>
<p>He does a lot of interesting stuff with polygon alpha values which gives a very technological feel that is interesting to look at. I recommend checking the game out, its a fun time killer.</p>
<p>Beyond the gameplay differences, it seems this is also the first ABA Game developed for <a href="http://creators.xna.com/">XNA</a>, Microsoft&#8217;s new game creation system. Unfortunately as a result its necessary to install the XNA Game Studio to play the game on a PC. On the plus side, XNA allows for playing the game on the Xbox. All in all its an interesting development platform and part of Microsoft&#8217;s push to &#8220;democratize&#8221; game development. I&#8217;m not sure if it will achieve that goal, but it is certainly a big part of the indie game scene currently.</p>
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		<title>Dial N for Ninja.</title>
		<link>http://www.silverwaregames.com/?p=13</link>
		<comments>http://www.silverwaregames.com/?p=13#comments</comments>
		<pubDate>Sun, 23 Mar 2008 08:22:01 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=13</guid>
		<description><![CDATA[In case you haven&#8217;t heard, the folks over at Metanet Software are making headlines with their &#8220;frank&#8221; assessment of XBLA. I had played and respected their hit game N but never got into it. Given the buzz, I decided to give it another go. Of course, despite knowing full well the game prides itself on [...]]]></description>
			<content:encoded><![CDATA[<p>In case you haven&#8217;t heard, the folks over at <a href="http://www.harveycartel.org/metanet/">Metanet Software</a> are making headlines with their <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17960">&#8220;frank&#8221; assessment of XBLA</a>. I had played and respected their hit game <a href="http://www.thewayoftheninja.org/n.html">N</a> but never got into it. Given the buzz, I decided to give it another go. Of course, despite knowing full well the game prides itself on being difficult, I started on the hardest mode.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.silverwaregames.com/blog/wp-content/uploads/2008/03/n.jpg" alt="N" /></p>
<p>Once I figured out how to jump (Shift key) I was on my way. After dying many times I finally made it to the box at the end and I couldn&#8217;t help but laugh when I realized that the switch, rather than leading to the next level, only opens the door back on the other side.</p>
<p>The game reminds me a lot of Mega Man. (I never played Lode Runner, which is supposedly even more similar.) The style is very different, but that die then try again gameplay has an old school platformer feel. Unfortunately I don&#8217;t have the time to spend being killed, altering my plan, and then being killed again. Still I like both the style and the gameplay.</p>
<p>Basically everything about the game is based around simplicity. Some would say that this is &#8220;the easy way out.&#8221; They didn&#8217;t have to make complex art assets and the gameplay consists of only a timer, gold, platforms, and various ninja killing devices. I&#8217;ll grant that constructing N was probably not a great undertaking. However, coming up with something so simple that is fun and unique is quite a task.</p>
<p>I still haven&#8217;t remedied my not getting into the game though. Hopefully I&#8217;ll find the time to die thousands more times.</p>
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		<title>First Post</title>
		<link>http://www.silverwaregames.com/?p=5</link>
		<comments>http://www.silverwaregames.com/?p=5#comments</comments>
		<pubDate>Thu, 20 Mar 2008 10:18:26 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.silverwaregames.com/?p=5</guid>
		<description><![CDATA[Welcome to Silverware Games.]]></description>
			<content:encoded><![CDATA[<p>Welcome to Silverware Games.</p>
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