The Concept
In Kid the World Saver you control the main character, “Kid,” indirectly. The game world is made of colorful blocks and you must help Kid reach his goal by rebuilding levels. As Kid awakens and the game progresses, the blocks become less constrained and more like toys. In this way, we hope to invite players to “just play.”
The Team
- Michael Silverman: Project Lead/Designer
- Daniel Ponce: Artist/Designer
- Hua Chen: Artist/Designer
- Stephen Webster: Composer
- Brandon Kelch: Coder
- Elizabeth Sewnsen: Writer
- Benjamin X. Chang: Production Consultant
- Warren Post: Producer
- Sam Pierce: Sound Design/Video Editing
- Hua Chen
- Daniel Ponce
- Michael Silverman
- Kyle Sabo:Coding
- Minh Pham:Sound
Development Cycle
We prototyped the core mechanic of playing with blocks to control Kid over the course of a month. We then spent another 3 months polishing the game for GDC. We used c++ DirectX and the Box2D physics library to quickly prototype and design the demo.
Playable Demo
The GDC demo of our IGF Student Showcase Winner game is now available. Please contact us for more info.
Contact Us
We are looking to take the game to the next level, and would love to talk about potential opportunities. Please contact Benjamin X. Chang directly at bchang (at) silverwaregames (dot) com. Just replace the (at) and (dot) so he knows you aren't a spam bot!




